Most of my work right now is about governing behavior, not just composing interfaces. That pulls me toward material on systems, uncertainty, and socio-technical design — the disciplines that took the question of "what should this thing do" seriously long before AI agents made it fashionable again.

This is the list I'm working through in 2026.

And adjacent work in software architecture, data systems, uncertainty, and socio-technical design.

I keep this list short on purpose. Reading more books than I can use is just procrastination with better branding. Each one earns its place only if it changes how I frame a real problem.